🔹 General Rules

  • Respect all players and staff. Harassment, racism, or hate speech will not be tolerated.
  • No RDM (Random Deathmatch) — killing without valid RP reason.
  • No VDM (Vehicle Deathmatch) — do not run players over without cause.
  • No Metagaming — don’t use OOC information in-character.
  • No Powergaming — don’t force RP actions without giving others a chance to respond.
  • No FailRP — act realistically and as your character would.
  • No exploiting, hacking, or cheating of any kind.
  • No mic or chat spam.

🔹 Combat & Crime Rules

  • Raids and muggings must have proper RP justification.
  • You may not kill someone just because you were mugged, unless your life is still in danger.
  • Revenge kills are not allowed (do not break NLR).
  • You may not kill someone just for talking or annoying you.

🔹 NLR (New Life Rule)

  • Upon death, you forget everything from your previous life.
  • Do not return to the location of your death for 5 minutes.

🔹 Building Rules

  • No building in public streets unless you are a hobo.
  • No building while in combat or during a raid.
  • Keypads and fading doors must be visible and functional.
  • No fake keypads or bases designed to be unfair.

🔹 Job Rules

  • Stick to your job’s role and purpose.
  • Do not change jobs to avoid consequences or cooldowns.
  • No abusing job tools, weapons, or perks.

🔹 Police / Government Rules

  • Police must have valid RP suspicion for searches and arrests.
  • No random weapon checks or warrantless arrests.
  • Mayors may not create laws that violate server rules.

🔹 VRMod Specific Rules

  • Do not use physical gestures or movements to troll, harass, or annoy other players.
  • Respect others' personal space, especially when in VR.
  • Do not use VR to glitch weapons or your body through walls, doors, or props to gain unfair advantages or kill players.

🔹 Gang / Mafia RP Rules

  • Gangs must have a realistic RP purpose. No mass RDM or troll groups.
  • Gang wars must be escalated through RP or staff-approved.
  • Extortion and rackets require solid RP. Don’t just demand money.
  • No terrorist RP or chaos without RP goals.
  • HQs must be realistic — no skybases, killboxes, or troll bases.
  • You must claim turf through RP presence, not just saying “it’s ours.”
  • Don’t KOS rivals without RP escalation.
  • Alliances/truces must be roleplayed, not randomly declared.
  • Staff may require gangs to wear identifiable colors or outfits.
  • Gang leaders are responsible for their members’ behavior.

🧠 Job-Based Gangs

  • You must follow your gang’s lore and RP identity at all times.
  • Stick to your faction’s playstyle (stealth, social, violence, etc).
  • No switching jobs to evade punishment or abuse perks.
  • Gangs must act like actual organizations, not solo RDM squads.
  • Your RP should support your gang—not undermine it.
  • Use your turf and businesses for meaningful RP.
  • Outfits, lingo, and attitude should reflect your gang’s theme.
  • Faction jobs are a privilege. RP quality is expected at all times.

🚩 Faction-Specific Rules

🧢 Clunton Park Gangsters

  • Roleplay as a predominantly Black American hood gang.
  • Focus on turf, drug sales, respect, and rivalry RP.
  • No racist stereotypes or offensive language. Stay in-character but respectful.
  • RP first—don’t escalate to violence without a reason.

🍝 Tritolli Family

  • Classic Italian mob with a restaurant front.
  • Be calm, collected, and act like “businessmen.”
  • Crimes should happen behind closed doors: hits, rackets, bribes, etc.
  • Use coded language and conduct sit-downs or meetings.

🐉 Triads

  • Operate like a disciplined Chinese crime syndicate.
  • Focus on smuggling, extortion, and underground gambling.
  • Use politeness and tradition in RP; loyalty is key.
  • Use symbolism (red envelopes, honor, ranks) when possible.

🌮 Harbor Drive Cholos

  • Mexican-American gang based in Harbor Drive.
  • Use graffiti, barrio slang, and street culture in RP.
  • Don’t force accents or caricatures. Be immersive, not racist.
  • Focus on pride, brotherhood, and survival RP—not just shooting.